Building your city: order, priorities and defence
7 min readยท Updated 12 September 2026
Your city is your machine: it decides how much you produce, how much you can absorb, and how fast you recover. A well-planned layout in your first hours keeps paying for the whole run.
Here is a method for deciding what to build, in what order, and why.
The principle: every building needs a reason
The fastest way to stall is to build a bit of everything. Each structure eats resources and queue time, and a city full of low-level buildings produces less than a city with a few well-upgraded ones.
Before building something new, ask whether upgrading what you already have would give you more today. Nine times out of ten it would.
Recommended opening order
- Base production at the highest level you can sustain.
- Storage capacity, so offline production isn't wasted.
- First military structures, once production can carry their upkeep.
- Support and specialisation structures, only with a stable economy.
Protect rather than hide
Defending doesn't mean building the tallest wall possible. It means making an attack unprofitable compared to what the attacker gains.
A player with average defences and a nearly empty warehouse is attacked less than a player with strong defences and a full one. How attractive you are matters more than how solid you are.
The build queue is a resource
Time with an empty queue is time you never get back. Before closing the game, always start the longest job you can afford.
While you're online, the opposite applies: short jobs let you react to events instead of being locked for hours.
Most common planning mistakes
- Expanding sideways instead of upgrading.
- Building military structures before you can maintain them.
- Leaving the queue empty overnight.
- Ignoring storage until you lose a full day of production.
Frequently asked questions
- Many buildings or a few upgraded ones?
- Early on, a few well-upgraded buildings return more: high levels beat variety.
- Should I defend everything?
- No. Make your profile unprofitable to attack, above all by emptying reserves before long breaks.